• Zenescope Entertainment

Wednesday, May 27, 2015

Ei8ht #3+4

Posted by Geek-o-Rama Admin on 2:00 PM

Time is almost up!

As Dr. Hamm and the black-ops soldier Collins try to survive in the prehistoric past, the fierce warrior Nila and the chrononaut Joshua attempt to convince the rebel council to take up arms against the Tyrant before he releases a dangerous scourge and wipes them all from the face of the Meld!

Rafael Albuquerque
Mike Johnson
Rafael Albuquerque
Dark Horse

The fun thing about time travel stories is that they don't have to make sense, as long as they provide an enjoyable narrative and a satisfying payoff to the initial set up. The second half of Rafael Alnuquerque and Mike Johnson's stellar time travelling pulp tale satisfies on both fronts.

This issue helps resolve a lot of the mystery surrounding the first few issues,whilst linking the differing time streams together into one. It's a tale that's broadly sketched in the best of possible terms, as Joshua and Nila form the emotional core of a piece where a literal Nazi villain faces off against a persecuted minority that acts as an amalgamation of all the different beliefs on nomadic life. It's to the scripts credit that it focuses more on action and keeping everything going than the broadly silly plot, but it also doesn't seem to be afraid of that more silly side either, embracing it and making it just another component of a winning story.

Thrown into this is Albuquerque's art, with its ragged, kinetic look. I've spoken praises about this before and I have to repeat it again. The way he makes all the different time periods work with the colouring is a masterclass in subtly- even scenes that don't show a skyline find a way to indicate what time period they are a part of, by utilising broad brushstrokes in the background or by incorporating it into the clothing of characters or a part of a key object. The effect is such that it's effortless to keep track of what is happening, something that is a lot easier said than done and which makes it all the more impressive.

If there are any down points, is that the story loses a bit of steam once the 4th issue draws to a close with the promise of a battle between the nomadic tribes and the Nazi lead armies. There was no real build up to it, nor really a chance to get to know the tribe itself, other than when they tried to impede the main characters progress. As such, suddenly asking us to care about them is perhaps a step too far.

Besides that though, I enjoyed both issues so much. With next issue being its final one, it's well worth checking out the other issues now. Even if the writing isn't up to much, those who like something visually attesting to look at won't be disappointed.

Cover image courtesy of Dark Horse

Ei8ht is available from Dark Horse.

Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.

The Complete Pistolwhip HC

Posted by Geek-o-Rama Admin on 11:00 AM

Matt Kindt and Jason Hall’s breakout crime series returns! This deluxe hardcover edition includes both of Kindt and Hall’s elaborate mystery graphic novels, in color for the first time, along with the Pistolwhip one-shot and a story from Dark Horse Maverick: Happy Endings!

Ah, the great detective mystery.  I remember being a kid and reading things like Encyclopedia Brown and watching movies like Dick Tracy and loving the "whodunit" stories.  I still enjoy following along as the pieces come together, and got to experience a new adventure with that in The Complete Pistolwhip.

This HC edition collects all of the stories from the series from Matt Kindt and Jason Hall.  The first part opens the book with a one-shot, and then moves on to the main story.  Each chapter of the primary novel adds a little more to the mysterious jigsaw puzzle.  Multiple characters are all being woven into one grandiose scheme revolved around murder, heroism, and loss.  What's neat about the whole story is that it is all tied together by an ongoing radio play, and in the latter part of the book, a comic as well.

The art style is pretty unique and not something I recall seeing much of, if at all before.  It has a much looser, almost sketchier feel to it throughout the book.  At first I wasn't so sure about these visuals, but by the end they did grow on me.  Something about them just seemed to flow naturally, as if they just made the story glide along.

I've always loved mystery stories like this that reveal little pieces bit by bit, making you think back on earlier parts and realizing how they are connected.  It can be a little difficult to read if you're not completely focused, as there's so much being thrown at you.  Otherwise, as long as you can let yourself sit for a while with this collection, it's a worthwhile use of your time.

For more on Pistolwhip or other Dark Horse titles, check out Dark Horse Comics.

Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.

Zombie Tramp Vol 3 Issue 11

Posted by Geek-o-Rama Admin on 8:00 AM

Zombie Tramp creates a flesh beast from cemetery inhabitants to do battle with the hulking meth monster that’s plagued her visit to Detroit; but will Motown’s supernatural defender Vampblade help Janey in her fight, or team-up against her? It’s a boneyard brawl of beasts and beauties, as Janey fights for her right to ease on down the road!

There has been a lot going on for our queen of the undead lately.  Between trying to deal with the uber zombie that's been after her, and the recent new player to the game Vampblade, Janey has her work cut out for her.  Apparently, there's not even any rest for the undead as we jump into issue 11 of Zombie Tramp.

Finally, we get a bit of resolution to the conflict between Janey and super zombie as she realizes he is in essence a part of her.  She is merciful, and more so, helps him get back at the drug lord who first screwed him over.  Just prior to getting that revenge, in typical Zombie Tramp fashion, Vampblade makes one more appearance, albeit a brief and fruitless one.  Right at the end, Janey tries her hand at a new skill, and amusingly enough, ends up right in the last place she'd want to be.

We get a little more Vampblade to check out, a lot more guts, and of course, some naughty Janey bits.  There were some pretty neat shots of hulk zombie that as gorey as they were, still did a good job of making you feel bad for the character.  Did I mention the naughty Janey bits?  Oh, yes, I did.  Yes, they're in there.

This issue actually serves as a closer to this current arc, and I'm really anxious to see what happens next.  I'm very curious as to what the implications are of Janey arriving where she did, and I look forward to the next Vampblade interaction.  If you haven't fallen for Janey by now, this is a prime time to do so before the next arc begins, as well as the Zombie Tramp/Vampblade mini series.

For more information on Zombie Tramp or other Danger Zone titles, check out Action Lab/Danger Zone.

Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.

Tuesday, May 26, 2015

The Tithe 2

Posted by Geek-o-Rama Admin on 2:00 PM

Another mega-church is robbed despite the FBI’s surveillance. Tension ratchets up as a member of Samaritan’s “heist” team is killed and the “Robin Hood” act isn’t quite as fun as they thought.

“God answers prayer with a ‘NO’ all the time, but people don’t want to hear it. People want validation when they should seek guidance.”

I was at one of those big church events once. It was a play of sorts, a celebration. Big set, lots of acting. Animals walking down the aisles. All I can remember anymore is a scene where a man was digging through his collection of old albums. I was really into classic rock at the time, so I thought to myself “God, if you’re real, that album will be a Queen album”. The album he pulled out was A Night At The Opera. He then began to sing Bohemian Rhapsody, and the crowd laughed.

Anyway, this was my reaction while reading this comic book:

In my previous review, I mentioned two megachurches in Phoenix. This comic takes place in Phoenix. Go get em! But please be careful, there’s a lot at stake here. I’m just relieved that not only do Matt Hawkins and Rahsan Ekedal see what’s going on in my own city, they’re exposing it.

Of course, check out Image comics on their website or their Facebook.

Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.

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